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Elastic Collision Speed Formula

Elastic Collision Formula:

\[ v_{1f} = \frac{m_1 - m_2}{m_1 + m_2} v_1 + \frac{2 m_2}{m_1 + m_2} v_2 \]

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m/s
m/s

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1. What is the Elastic Collision Speed Formula?

The Elastic Collision Speed Formula calculates the final velocity of an object after a perfectly elastic collision in one dimension. This formula conserves both momentum and kinetic energy during the collision process.

2. How Does the Calculator Work?

The calculator uses the elastic collision formula:

\[ v_{1f} = \frac{m_1 - m_2}{m_1 + m_2} v_1 + \frac{2 m_2}{m_1 + m_2} v_2 \]

Where:

Explanation: This formula derives from the conservation of momentum and conservation of kinetic energy principles in perfectly elastic collisions.

3. Importance of Elastic Collision Calculation

Details: Understanding elastic collisions is crucial in physics, engineering, and various applications including particle physics, mechanical systems, and sports dynamics. It helps predict object behavior after impact while conserving energy.

4. Using the Calculator

Tips: Enter all masses in kilograms and velocities in meters per second. Mass values must be positive numbers greater than zero. Velocities can be positive or negative depending on direction.

5. Frequently Asked Questions (FAQ)

Q1: What defines an elastic collision?
A: An elastic collision is one where both momentum and kinetic energy are conserved. No energy is lost to heat, sound, or deformation.

Q2: How is this different from inelastic collisions?
A: In inelastic collisions, kinetic energy is not conserved - some energy is transformed into other forms. In perfectly inelastic collisions, objects stick together after collision.

Q3: What are real-world examples of elastic collisions?
A: Billiard ball collisions, atomic and subatomic particle collisions, and certain types of sports ball impacts approximate elastic collisions.

Q4: Can this formula be used for 2D or 3D collisions?
A: No, this formula is specifically for one-dimensional collisions. Multi-dimensional collisions require vector analysis and conservation laws in multiple directions.

Q5: What if I need the final velocity of the second object?
A: The formula for the second object's final velocity is: \( v_{2f} = \frac{2m_1}{m_1 + m_2} v_1 + \frac{m_2 - m_1}{m_1 + m_2} v_2 \)

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