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Elastic Collision Energy Formula

Elastic Collision Energy Formula:

\[ KE_{total} = \frac{1}{2} m_1 v_1^2 + \frac{1}{2} m_2 v_2^2 \]

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m/s
kg
m/s

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1. What is the Elastic Collision Energy Formula?

The Elastic Collision Energy Formula calculates the total kinetic energy of a system involving two objects before or after an elastic collision. In elastic collisions, kinetic energy is conserved, making this calculation crucial for understanding energy distribution in collision dynamics.

2. How Does the Calculator Work?

The calculator uses the kinetic energy formula:

\[ KE_{total} = \frac{1}{2} m_1 v_1^2 + \frac{1}{2} m_2 v_2^2 \]

Where:

Explanation: The formula calculates the sum of kinetic energies for both objects, where kinetic energy depends on both mass and the square of velocity.

3. Importance of Kinetic Energy Conservation

Details: In elastic collisions, total kinetic energy is conserved, making this calculation essential for predicting post-collision velocities and understanding energy transfer between objects in physics and engineering applications.

4. Using the Calculator

Tips: Enter masses in kilograms and velocities in meters/second. Mass values must be non-negative, while velocities can be positive or negative depending on direction.

5. Frequently Asked Questions (FAQ)

Q1: What defines an elastic collision?
A: An elastic collision is one where both momentum and kinetic energy are conserved, with no energy loss to heat, sound, or deformation.

Q2: How does this differ from inelastic collisions?
A: In inelastic collisions, kinetic energy is not conserved - some energy is transformed into other forms like heat or sound.

Q3: What are real-world examples of elastic collisions?
A: Billiard ball collisions, atomic and molecular collisions, and certain types of sports ball collisions approximate elastic collisions.

Q4: Why is velocity squared in the formula?
A: Velocity is squared because kinetic energy increases with the square of speed - doubling velocity quadruples kinetic energy.

Q5: Can this formula be used for multiple objects?
A: Yes, the principle extends to multiple objects by summing the kinetic energy of each object in the system.

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