Collision Equations:
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Elastic collisions are those where both momentum and kinetic energy are conserved, while inelastic collisions conserve momentum but not kinetic energy (some energy is converted to other forms like heat or sound).
The calculator uses the following equations:
Where:
Explanation: The equations represent conservation of momentum for different collision types, with elastic collisions assuming perfect energy conservation.
Details: All collisions conserve momentum. Elastic collisions additionally conserve kinetic energy, while inelastic collisions convert some kinetic energy to other forms.
Tips: Select collision type, enter masses in kg and velocities in m/s. For elastic collisions, the second object is assumed to be initially at rest (v2 = 0).
Q1: What's the difference between elastic and inelastic collisions?
A: Elastic collisions conserve both momentum and kinetic energy, while inelastic collisions conserve only momentum.
Q2: Are perfectly elastic collisions possible in reality?
A: No real collisions are perfectly elastic, but some (like billiard ball collisions) are very close to elastic.
Q3: What happens to the "lost" energy in inelastic collisions?
A: It's converted to other forms like heat, sound, or deformation energy.
Q4: Why is v2 set to zero for elastic collisions in this calculator?
A: This simplifies the common case where one object is initially stationary, making the calculation more straightforward.
Q5: Can I use this for collisions in two dimensions?
A: No, these equations are for one-dimensional collisions only. Two-dimensional collisions require vector analysis.