Vector Magnitude Formula:
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Vector magnitude represents the length or size of a vector in three-dimensional space. It is a scalar quantity that measures the distance from the vector's initial point to its terminal point, regardless of direction.
The calculator uses the vector magnitude formula:
Where:
Explanation: This formula extends the Pythagorean theorem to three dimensions, calculating the straight-line distance from the origin to the point (x, y, z) in 3D space.
Details: Vector magnitude is fundamental in physics, engineering, and computer graphics for calculating forces, velocities, distances, and determining vector normalization. It provides essential information about the strength or intensity of vector quantities.
Tips: Enter the x, y, and z components of your vector. The calculator will compute the magnitude using the 3D Pythagorean theorem. All components can be positive, negative, or zero values.
Q1: What is the difference between magnitude and direction?
A: Magnitude is the length/size (scalar), while direction indicates where the vector points. Together they fully describe a vector.
Q2: Can vector magnitude be negative?
A: No, magnitude is always a non-negative value since it represents distance, which cannot be negative.
Q3: How do I find magnitude for 2D vectors?
A: For 2D vectors, use \( M = \sqrt{x^2 + y^2} \), simply omitting the z-component from the calculation.
Q4: What if my vector has more than 3 dimensions?
A: The formula extends to n-dimensions as \( M = \sqrt{x_1^2 + x_2^2 + ... + x_n^2} \).
Q5: How is magnitude used in vector normalization?
A: To create a unit vector (length = 1), divide each component by the magnitude: \( \hat{v} = \frac{\vec{v}}{|\vec{v}|} \).